LoL Jungle Timer Deluxe v.4 with TeamSync!

Welcome to the brand new version of the LoL Jungle Timer Deluxe. This LJTD version includes the latest feature TeamSync. Although we are already on version 4 there will be further addons also in the future. I would say let’s start with this feature right now before discussing bug fixes. Here we go.

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TeamSync is a feature to synchronize times with your friends. Mainly these friends should be your team. So they will be informed by any change upcoming in-game.

TeamSync in ConfigGUI with Key Settings

TeamSync in ConfigGUI with Key Settings

For instance: let’s say you have timed Baron, so your whole team will see this in real time. This really helps your team because everyone knows about any buff without spamming it to the chat. Using TeamSpeak also reduces speeches to your team about upcoming buffs. This decreases your frustration level and enhances your win ratio immense.

TeamSync comes up with different right levels. Choosing Full access causes your whole team has writing access. This is not always desirable. If you wish to be the only one changing Buff or Ward times choose Read access in the key generation process.

But that’s not all TeamSync will offer for you. Besides this you can also perform this with your WardMap. So timing infinite wards is available (you need to enable the WardMap in the Config GUI). The functionality to delete cleared wards also works as well as when wards reaching their 180 seconds. Clearing the explorer ward is thereby also possible to manage.

TeamSync with an generated key

TeamSync with an generated key

For further information about TeamSync visit the TeamSync page.


There has been made some changes to the Config GUI background. It was somehow way too annoying. So you have eased images there now. The Advanced MiniMap also got some changes. Here u can have look how it will look in this new version.

New Advanced MiniMap Version 4

New Advanced MiniMap Version 4


LJTD got some nice rework to each MiniMap picture so far. This means Summoners Rift and Twisted Treeline got it’s updated version now. By the way Twisted Treeline (TT) is now fully reworked and Vilemaw correctly implemented. So playing in TT works again. Of course the size of the new minimaps were also edited. Have a look if it still works for your screen resolution!

Another cool fix came to the AutoStart feature. Normally you had to restart LJTD to get it to work. Now simply click on SAVE.

There are some more fixes but really tiny ones. Just to mention a last fixed issue that has embarrassed some guys of you. What I mean is the bug when you switch out of the game and for instance writing something on your browser you are switched back to your LoL Client every time. This has been resolved now.

What to attend in this version?

Make sure to check your Advanced MiniMap size and solution. Pushing your WardMap key should lead to have the same overlay like your in-game Minimap (preset is 1600 x 1050 pixels). Just check in case 😉

TL;DR Visit the History page for an overview of changes within this version.

Summoner, now you’re Ready to Jungle!

LJTD v.4 Open Beta 2 released!

Hey guys.

Directly coming to the current status of the LJTD. It has never been that awesome! TeamSync is now completely finished and waiting for your final tests.

Try out the Open Beta 2 for LJTD v.4 (testings ended)

Additional to that the graphics of the Minimaps have been changed to the current ones and of course Twisted Treeline was updated for the previous Vilemaw patch.

WardMap on Summoners Rift

This is the new WardMap on Summoners Rift

WardMap on Twisted Treeline

This is the new WardMap on Twisted Treeline

So we know about one issue within the TeamSync process. But this should be easy to fix in the future. For now if you create a TeamSync key, simply save it and restart the timer. So you avoid this bug right know.

Final release will come next week. Waiting for your bug report guys. Thanks in advance.

Jungle in Pre Season 3

Hey, friends of Season III. Well some guys of you having problems with Season 3 update, especially in the jungle. So we want to make sure you get to know all the basics you need to solve problems when going to the jungle.

We know there are many other sites out there which discuss the new meta, items, jungling and ganking. There is so much new stuff right now. Here just some steps to follow for the most important stuff. The Jungle is now much harder to clear. Let’s discuss what you should admit right now.

Which starting items?

First of all, without Machete (the new jungle item) it’s not possible to clear camps in the recommended time. So with nearly every jungler get Machete first with 5 health pots. Machete will give you extra damage to neutral monsters. That’s really needed.

Hunters-Machete Season 3

This is the best item you can get at begin. There are some champs like for instance fiddle that will need something other. But mainly it’s not like this.

Which jungler is the best right now?

The following picture will show you which jungler is the best at the moment. The table is a bit hard to read. But overall you can say, there are many ways to get rid of these information. You should compare the times when getting level 4 and how much life you have at the end. This tells you how good a jungler is clearing camps with his best items, runes and masteries therefor. There are many similarities to the old jungle like Dr. Mundo and Shyvana. But Udyr got very strong now and unbelievably good at counter jungling.


This spreadsheet is a must have for every jungler. Don’t pick a champ now that is squishy or bad rated in this picture. This would let you fall far behind.

Pulling camps

There is no pull anymore in season 3. Every camp will now attack the nearest champ. So you think getting a tank is op. But it’s not that kind of easy. You might get a little bit help with blue or red at start. But usually you have to jungle on your own at the start till level 4. So pick a champ that has sustain and heavy damage output. This works pretty well.

Counter jungling

Counter jungling became a bit harder right now. You have the problems of free wards right now. So being undetected is a rare event. And the enemy jungler is having a huge amount of pots. So there are also less chances to counter him in his jungle with low life. Overall you can say counter jungling has got a bit more useless at all.


Ganking got nerfed in different ways. The bot lane is nearly ungankable with free wards at the begin. With the nerf of the oracle there you also lost the possibility to clear wards over a huge time. Now wards are overall seen much cheaper. So with oracle you might have to clear more wards then in season 2. So getting snacked when clearing wards will increase. We advise to set wards instead getting an oracle, especially pink wards are op now.

Teemo op?

Many guys say Teemo is op since Oracle got nerfed that immense. But that’s not true at all. He is still easy to gank before level 6. So get him out of the game early and he is chanceless. With the amount of free wards you also know where his mushrooms are. So he is not that op as everyone says. But yeah he is a great pick right now if play defensive till level 6.

LJTD v.4 – Open Beta Test available

Hey guys, we have just come to the point that all new functionality has been implemented for LJTD v.4.

There have been different teams testing it without heavy issues to solve. So version 4 will now come to an Open Beta Test (testings ended) for everyone. This means that you will get a version with the new TeamSync feature as a preview for the official coming release.

TeamSync in version4 as new feature OpenBeta

Please attend to send any issues that might appear while testing. This helps to improve the upcoming version for better experiences. Make sure your problem is written down as detailed as possible. Please also send in your TeamSync key for improved issue solving.

TeamSync-key settings LJTD

Yeah I’m really excited about this version. But do not forget it’s not yet finished. There might be still bugs within synchronizing processes. Have fun with this team function at all!

By the way there will also come a WardMap Sync as you can see in the generating process. But there are still some issues within this feature. To make sure  TeamSync for the buffs are already working, you can test it already. Nothing else to say than: Ready for Team Jungle!

And of course to not forget. The background images were edited to a more smooth version. No longer being disturbed while configurating your LJTD.

Version  4 will come in the next year. We are also working on an article about the new jungle. Stay tuned!