LJTD 4.2 – Advanced Minimap features and bugfixes

Hey guys, first of all I didn’t want to write another Post so fast but…

there were sooo many changes within this version that made it so necessary, sorry therefore ūüėČ

Download Version 4.2.0.0

Info & Changes

Well there were so many guys asking why does my CTRL key not work properly with Write2Chat. So we decided to simply not offer it anymore. That was the easiest way because it was just buggy and we were not able to fix the bugs coming within. You can now still use it for timing ONLY. Furthermore there have been some name changes to prepare LJTD to be understood also by new users. Have a look on the History to see what they are.

We also wanted to make sure that everybody is being informed by just having a look on the program and without reading stuff like our FAQ section. So we added some exclamation and question marks for optional information.

Bugfixes

We noticed the Ward Timer bug – from the previous version – some days after publishing it. But we decided to wait with an update to avoid spamming updates and getting some more bugs fixed, too. Most of them are concerning the Advanced Minimap which in this version will give you much more freedom.

There has also been updated the RESET and SAVE button for a simpler configuration of your Settings. Some huge embarrasing bugs like loosing focus on the Settings finally got fixed.

The really important fix is the change of the Team Button. Clicking on the button will not restart your Buffs anymore. So you can still change the sides if you forgot it at the start!

Features

The main feature is that you got more freedom on the Show Duration feature for the Advanced Minimap. Now it’s possible to change the size and also individual locations. This will be useful if you want the text on a non-default location. This is an professional feature and needs some time to configure!

LJTD 4.2 -Advanced minimap

Another amazing feature is that you can now change any Buff you want. Up to now you only could setup Blue & Red buffs as one. Furthermore that you can now set the seconds so that replacing a buff as the summoner spell Flash is now possible.

TL:DR; as always have a look on the History page for a summary.

Summoner, now you’re¬†Ready to Jungle!

LJTD v.4 – Open Beta Test available

Hey guys, we have just come to the point that all new functionality has been implemented for LJTD v.4.

There have been different teams testing it without heavy issues to solve. So version 4 will now come to an Open Beta Test (testings ended) for everyone. This means that you will get a version with the new TeamSync feature as a preview for the official coming release.

TeamSync in version4 as new feature OpenBeta

Please attend to send any issues that might appear while testing. This helps to improve the upcoming version for better experiences. Make sure your problem is written down as detailed as possible. Please also send in your TeamSync key for improved issue solving.

TeamSync-key settings LJTD

Yeah I’m really excited about this version. But do not forget it’s not yet finished. There might be still bugs within¬†synchronizing¬†processes. Have fun with this team function at all!

By the way there will also come a WardMap Sync as you can see in the generating process. But there are still some issues within this feature. To make sure  TeamSync for the buffs are already working, you can test it already. Nothing else to say than: Ready for Team Jungle!

And of course to not forget. The background images were edited to a more smooth version. No longer being disturbed while configurating your LJTD.

Version  4 will come in the next year. We are also working on an article about the new jungle. Stay tuned!

LJTD for League of Legends v.3.3.0.0

Which changes are coming within this version?

The main feature of this version¬†3.3.0.0¬†is the rework to some features and design issues in the Config GUI. There has also been a bugfix that LJTD won’t start without internet connection. Now it correctly starts in that case.

Go to the Download section for an information overview.

The first big thing was the change to the input of your hotkeys. It was really creepy and confusing with all these numbers. There was no real need to do that. So now it is much more user friendly. Simply choose one textbox and write letters, numbers, F-keys and whatever. No longer there will be char displayed that make no sense.

Hotkey-choice-simplified

The second big thing was that sometimes when users looked above the Config GUI, they were a bit confused by all these gray things. This has now been changed, too. Everything that is customizable is now in gray. Explanations and things like that fit better into background design now.

Visit the History page for a full list of change within this version.

What to regard in this version?

Make sure to check your hotkeys. There might be conflicts with the old implementation. Just check in case ūüėČ

Summoner, now you’re¬†Ready to Jungle!