LJTD 7 – Redesign

We are Back summoners!

The LJTD-Team proudly presents the next version 7 of LJTD. The focus of this version is the complete new design of nearly all LJTD elements. We thought it was way too pimped before and we should go a step back and offer a clean and straightforward design for our users. Our Beta tester loving it and don’t want to miss it anymore. But if you really dislike it, no problem you can always go back to an older version on our history page.

Download Version 7.0.0.0 [emoji floppy disk]

Let’s begin with the list of changes, features and bug fixes. We want to make sure we explain them as detailed as possible. If you have any questions just leave a comment below or in our forum.

Features

Redesign

First of all you will love it! We took some time to improve the old design. There have been several ideas but finally it was redesigned completely and we got this one below which is pretty awesome. Thanks to our designer Crow by the way. Good job.

Control-Overlay

The buttons and labels are now placed in a row so it looks cleaner than it did before. We also wanted to give access to important components like the Contextmenu and even the Objective Overview. The Objective buttons now behave like they should. They appear grey if the are not active. There is also more space for customization like more room for the labels overall and so on. Important things are now focused.

In the settings we redesigned nearly everything. The tabs are now no more un-speaking pictures. They fit into their place we upgraded the feature groupboxes as well. Overall it’s now more user-friendly than it was before. We also moved the reset button to the right side because the actual reset combination is clicking reset and right after that save.

Settings

Font System

We implemented a system that is checking at the first start if you have properly installed 2 fonts on your system. These fonts are now needed because LJTD looks so good with them. We wanted to give the best user experience for sure but these fonts are kicking-ass. The installation can be done automatically by LJTD. After that LJTD will restart and you can start using LJTD as usual but with an amazing font system now. You are for sure still able to change the font of the labels later on.

First-Start-Wizard

Tutorial

We know that some new users might not directly know where to find a specific feature. So we created a tutorial for those guys who want to get introduced in the software. It will show you the basic elements and what you can do with them. Advanced users should skip this tutorial.

Tutorial

Bugfixes

Customization

We reduced the pictures you are able to change. Just a few members were using own pictures and to maintain them it took too much time. But for sure the setting backgrounds and even the Control Overlay background are still customizable though.

Contextmenu

The Contextmenu was not correctly shown when the “Show hidden symbols” was active. Now it will always be on top so you can see the whole window.

Game Focus

Now placing some wards on the Wardmap or clicking other elements of LJTD won’t any longer influence the in-game minimap. The previous re-focus of the game was buggy sometimes. Whenever moving on top of the in-game minimap lead to awkward misbehaviour of your mouse in some cases. This is now fixed and should not any longer happen. But the mechanics needed to be changed in a way you might not like. So additionally we wanted to let youself decide if you want to use the new re-focus feature. You can disable it now if you wish to.

Changes

We changed the Play and Stop button. Now it should be more intuitive what these button actually do. We also changed the Slide buttons. Before they were some half circles that didn’t make any sense. Now it looks actually in the direction it slides to which fits much better.

The Advanced Minimap now has the same opacity like the Control Overlay. This improve the usability because you can now see behind the elements and what’s going on on the minimap.

The Contextmenu’s Write2Chat Quickchange now behaves like a usual 2-side button system. The active element is coloured and the other one is grey. Clicking the inactive one will now change the active status.

TL:DR; we updated LJTD to version 7. As always check out the History [emoji page with curl]  page for a summary of changes.

Summoner, now you’re Ready to Jungle!

Professional setup of the Advanced Minimap

This tutorial is showing you how to configure – or if you are new to this tool setup – your Advanced Minimap. Since this is a very important and useful feature, everyone should have it enabled. So here are the few steps doing it the professional way. Please take some time to finish it. Thanks.

Open the Advanced Minimap

Firstly you need open the Advanced Minimap by clicking on the minimap symbol on top of the Control Overlay.

Open-Advanced-Minimap

Now we should get something that might look a bit unusual to you. But that’s completely ok. This window is the overlay we use to show objective durations and wards on top of the in-game minimap. That’s really cool! So let’s see what we have to do.

Advanced Minimap - Begin

Open the Settings window

We open the Settings and move right to the Advanced Minimap tab (6. tab). Here watch out for the Wardmap feature and enable it (if disabled) and hit SAVE.

Activate-Wardmap-feature

This feature will show a minimap overlay when hitting the F3 key now. Pushing the F3 should look like this now.

AM-Wardmap

Drag & drop and resizing the Advanced Minimap

So now let’s start a custom game and move the Advanced Minimap around by clicking on the panels and dragging it to another place (e.g. bottom right corner). You can see it does not fit there because it’s too big right now. That’s no problem!

AM-Wardmap-dragged

Now hit the F3 key to check if it’s in the right place and use the combination of resize button (top left corner) and the panels (for drag & drop). This might need some time but finally it should look like the picture below. Hitting F3 the towers should fit in their place exactly and not flickering around. If not so, just play a bit more with it, it’s a real pleasure with the resize button.

AM-Wardmap-dragged-perfect-place

Now to give you an idea how it will be displayed with wards and the objective duration, here we go. Looks quite nice, right? In this picture we used the minimized Advanced Minimap mode, too. You will now only see the maximize button and the Switch Team button. That’s all you need in-game! But don’t quit this tutorial here, we still have not saved these customizations!

AM-Wardmap-example-minimized

Save your customizations

Now the last thing to mention is that you check whether your sizes and locations are properly written to the Settings. To do this open the Settings and get to the Advanced Minimap tab (6. tab). Make sure the sizes and locations are the same as shown in the Advanced Minimap window. Now just one click on SAVE and everything is fine. You can now restart LJTD and check if everything is at the right place as it should be. Good job so far!

Settings-openend

That’s all or wait?! You have done a great job by customizing your LJTD to your own preferences but please save the sizes and locations to all config files you want to use! The fastest way to do this is by editing the config files in an editor like Notepad++:

AM-config-file

A long but needed tutorial to show you how to set up the Advanced Minimap. We are aware it’s kind of complicated and not that easy at the begin. But once completed it’s really straight forward and easy to do. Have fun and now you are really Ready to Jungle! [emoji thumbs up sign]