A history, current overview and analysis of the Spirit items

First of all i’d like to introduce myself as a new content producer for LJTD. I aim to bring quality, jungle related content and give a detailed explanation on current and upcoming changes, the impact of specific champions being introduced to competitive play in the jungle. I’ll also keep an updated tier list, try to show the thought process in some niche picks and break down the runes and masteries i prefer to use when i jungle. Hopefully at times, i’ll try break down the runes and masteries junglers use at LCS games if they’re interesting picks, such as Crumbzz’ AP fiddle we saw recently. I’m Gladiator Murloc, or you can call me Gelm if you think thats a mouthful. It probably is.

The spirit items and their history

Spirit_Stone_itemSpirit_of_the_Elder_Lizard_itemSpirit_of_the_Ancient_Golem_itemSpirit_of_the_Spectral_Wraith_item

When these 4 ghostly jungle items were introduced, junglers were pretty excited. We finally had something to add to our set of core builds, some options. Finally! Yet something was off. Mostly, the balance of the center two, Elder Lizard and Ancient Golem. At the start of season 3, Riot deemed Elder Lizard as pretty ridiculous, the burn damage was very high and a lot of laners were tempted by the item due to the qualities it gave. It had a BF sword’s worth of AD, Cooldown Reduction and health and mana regen. It was basically a glorified Brutalizer without having the drawback of having to build into Black Cleaver. Kha’Zix players had a strong alternative, Ezreal players sought it into their core build, tank junglers such as Hecarim and Nasus were dealing hilarious AOE damage using the Lizard with barely any drawbacks due to their innate tankiness and the fact Hecarim’s W was pretty ridiculous at this point. Once the nerfs came into effect, it was swept under the carpet for the majority of the season, the stats it gave didn’t really have a large power spike and the item was outclassed. Being a tank was back, Ancient Golem offered exactly that.

But what made Ancient Golem so good that the other two were deemed completely obsolete? First of all, its build path. A ruby crystal is always a perfect investment for every tank, there isn’t really a drawback. Kindlegem having a 375 gold combine cost is perfect for junglers, especially when their income was incredibly low for most of season 3.  Ancient Golem also gives you 35% tenacity without specialization, a laner is forced to get tenacity from a limited amount of sources, those being of course Mercury Treads and Zephyr. Mercs force you to build into MR, something you don’t really want if their team has a lack of magic damage but good CC. It also denies you any other form of boots, of which there is plenty useful to whatever champion you choose. Zephyr is just plain weird and only built for the tenacity component in very weird situations, or you’re an Udyr player. The benefits were too good for Ancient Golem, there wasn’t enough gold in the jungle at that point to specialize for high damage. The item also received some nerfs in the preseason, but not enough to really dethrone it.Then, in shining glory (and some ugly turret changes), patch 4.1 appeared. Lets start off with our baby stone first, the core of these 3.

What changed this patch?

Spirit_Stone_item

The changes this patch really helped our baby stone out. Health regeneration and Mana regeneration were removed, as well as the Maim passive. Then they added to the Stone’s passive, Butcher. “Against monsters, deal 20% bonus damage and restore 8% of damage dealt as health and 4% as mana (half effect for area of effect spells)”. Sounds pretty lovely right? With the health and mana regeneration removed, we won’t have any issues with laners buying spirit items anymore. Great, these are items for junglers and junglers only. Finally. This passive is an improved version of what was on Spirit of the Spectral Wraith, as that one only accounted for spells. With autoattacks giving mana, junglers such as Udyr relish the change. With abilities giving mana, Fiddle has no mana issues. It also benefits those who have a fast clear, or those who benefit from taking camps inbetween ganks. The passive helps frail junglers after their first clear and makes those with mana issues after their clear with blue buff feel better about walking into that jungle and taking a few camps again without having to back for mana, or waste gold purchasing mana pots. The earlygame is improved for junglers. The camps don’t beat us up that hard due to the sustain and we can use the gold we saved from our second set of pots. We also have more health to gank with. I barely see a jungler this patch walk out to gank with half hp only to get his ass beat cause the other jungler backed to heal, then counterganked and punished the other jungler for his greed. All in all, the spirit stone change is 100% positive for the majority of jungle picks. Now, lets look at that previously broken then nerfed to obscurity Elder Lizard.

Spirit_of_the_Elder_Lizard_item

Elder Lizard didn’t especially get much this patch apart from the same changes spirit stone went through, which is great, that sustain continues for AD junglers. What did help it recently though, was some Ancient Golem nerfs, an increase in jungle gold and the conservation passive added in 3.15. If you get Elder Lizard on for example Vi, you are guaranteed to clear faster than an Ancient Golem Vi. You can gank, get your passive to 80 gold. Clear 2 camps, get that 80 gold. Gank again. As you do that faster than an Ancient Golem Vi you are having more impact on the game. Elder Lizard has its benefits over Ancient Golem in clear speed and power spike. When you get Elder Lizard you feel that damage working and that burn passive (which was buffed at patch 3.14) shredding targets and waves. Having that damage output increases your chances of successful ganks. If you’re behind though and build this item too late, you’re going to get crushed. Its a very good item, but if you don’t have the clear speed to get up to another power spike, or get the item early enough to make it matter, you will fall behind.

Spirit_of_the_Ancient_Golem_item

Oh look, its this guy, the item which was kind of our only option for most of season 3. Though junglers liked the spirit items, just having one item working far better than the rest was frustrating. Lets look at the changes. Ancient Golem went through the same changes Elder Lizard did for 4.1, basically increasing the strength of standard jungle play even more, especially in the earlygame. One thing the changes did help with though was with removing some of the power hard camping a lane had. You could gank, lose 3/4 of your hp and then sit in an un-warded bush regenerating off of the stats the item gave. Then as the laner(s) came back, you go to town on them again, creating more pressure. At least with the health and mana regen removed, those sort of plays are harder to pull off. In 3.14, Ancient Golem took a health nerf, slicing the HP gave from the item down to 350. That didn’t really go unnoticed, you definitely got chunked more in 3.14 with that health gone on some of the more frail champions in the jungle lineup. Ancient Golem is still the safest jungle item to build on a game to game basis, but with these recent changes combined with 3.14, the item isn’t disgustingly stronger than its brothers.

Spirit_of_the_Spectral_Wraith_item

I’ve always had a soft spot for Spirit of the Spectral Wraith, the spellvamp it gave when it was first released was very interesting for some laners and junglers, combined with a high amount of mana regen compared to the rest of the spirit family. Toplaners such as Vlad saw the item as a gold efficient route for lane sustain and it saw some fringe play on Anivia for a time. Otherwise it wasn’t really used. Now for the changes.

The changes Spectral Wraith were a lot more broad compared to its brothers. The sustain passive the Wraith had was updated along with the rest of the family, but removing the Mana Regen. Like the Elder Lizard changes, the item is now purely for the jungle which will help the balance of the item in the future. Great! They also added a scaling passive, for every jungle camp you farm, you get 2 AP, up to a maximum of 30. When fully farmed, the item offers 80 AP! Thats a Needlessly Large Rod. This item powerspikes incredibly well once fully farmed, as you can usually have another item in combination with it when farmed. If that item is Rabadon’s Deathcap, you’re looking at around 300 ap. From the jungler! On average this build can be complete around 18 minutes into the game. Bit of a disgusting powerspike, right? Thats more than what midlaners usually get! Like Elder Lizard, this item can be a bit of a bummer if you’re behind. But with its farming passive, you can farm and scale to a point where you can overcome the earlygame. I feel the item is in a similar situation to what Elder Lizard used to be, but with scaling. The item gives a strong amount of stats and allows for some gameplay based around hitting that powerspike, in result hitting hard. If you’re looking to get this item, you’re going to want to farm. If the passive isn’t complete by 20 minutes or at least at 20 stacks it can be a bit rough i feel. Conservation helps massively though, and with the combination of the Conservation passive, the farming passive and the flat AP , it’s the most gold efficient of the 3 items.

Lets have a look at some of the meta junglers and some who are making a return or their first showings, or those who have been hurt a bit, to value their power with these new items. Lets look at those looking stronger this patch.

Who got better?

GragasSquare

“Need some Wraiths”

Gragas has entered the jungle this patch with praise from players such as Dexter and Crumbzz. Its hard to see a fault of him in the jungle at the moment. His clear is incredibly fast, body slam on a 5 second cooldown dealing around 120 damage per slap is pretty obserd. You can take drunken rage next level, have damage reduction, more mana and more damage added to the scaling of body slam as well. His early ganks have incredibly high damage, he scales well into all stages of the game and has very good waveclear making him a good candidate for lane cover or a siege. He’d be picked all the time for sure, if his Midlane wasn’t so ridiculous. There is one benefit of a jungle Gragas in soloque at least though, in that he gets more ap from the jungle than he does midlane. You can deal more damage than a midlane Gragas and there isn’t really any drawbacks from it. Obviously with current LCS game pace, Gragas can’t scale as well as he does in soloque where the pace is slower. I see him slowly having more LCS play in the jungle though after some nerfs to his lane, unless they’re things like removing the body slam cooldown reduction. That would probably slow Gragas’ clears down a lot in the earlygame, making him vulnerable to invades from those with top tier clears.

AmumuSquare

“I thought you’d never pick me. Seriously. ):”

Though he still suffers from first clear invasion issues, a lot of this is rectified mostly due to how people play the earlygame at the moment. Its like “Oh you invaded blue! Okay, we’ll go to yours and trade”. People are in the habit of trading buffs now which really helps out the lil’ mummy. With the new spirit item sustain, his mana problems are mostly gone and he doesn’t really lose health in the jungle. He also has multiple build options, he can go for a tank build with Golem, or farm and scale with Wraith and scale into a high damage offtank. Everyone knows his utility, his teamfight power always a force. Amumu is looking much better off as of late.

PantheonSquare

“My profession? You know, i always wanted to be a jungler.”

You got your wish buddy, as did every Pantheon fan. With his passive, he can block most of the autoattacks being thrown at him, making his clear incredibly resilient. The latest spirit changes gave him enough mana to gank and fight, as well as spam spells most of the time in the jungle for a reasonable clear speed. Pantheon is the new craze when it comes to ganking junglers. A point and click stun, massive damage, a wide range of build options, the guy doesn’t really have much of a drawback when it comes to his ganks. He can dive incredibly well too. His only issue lies in his lack of escape. Once he’s in the fray, he’s staying there unless you can pull of some tricks using W. Pantheon is one to look out for competitively too, teams like Curse, Millennium, Roccat, all giving the spearman play. I see more of Pantheon appearing in the upcoming LCS weeks.

EliseSquare

“Only the spider is safe at her Wolves. Wait, what?”

Already a god tier jungler with pretty much zero drawbacks, Elise gets even better. The new spirit stone passive basically lets her have no mana issues. Her human form Q gives some mana back, as with W. Then, She regains it all back in spider form, her abilities being manaless afterall. She’s a half decent candidate for spectral wraith due to having a solid clear, but Ancient Golem got so much better for her with the new passive. There is no drawback to her buying Ancient Golem. She can easily solo the Dragon with Ancient Golem and i think she can do it quite scrappy with spirit stone + some levels. All in all, she just gets put farther away from the rest of the pack, into Elise Tier. At least last patch a well played Lee was on par with her competitively. Now nothings stopping her apart from the nerfhammer or a massive shift in the metagame.

Who got worse?

RammusSquare

“OK. I’m not OK. Shit.”

I loved the Armordillo last season, even though his clear was poor he could make up for that with one of the best ganks in the game. He could get a supporty build and be your teams best buddy. Now though, that isn’t enough. His clear is even worse than previous cause the jungle got stronger, and beats him up.  Because his clear his so slow, his sustain is pretty horrible. All he can do is gank nowadays. His lategame is still strong, but its just going to take him forever to get to a useable state.

LeeSinSquare

I can’t come up with a half decent jungle-related quote for Lee but still. He had some positives from this patch, Elder Lizard and Ancient Golem are both stronger options for him, but theres just something about him lately which i don’t find incredibly useful. Compared to other physical dps junglers like Vi, Pantheon, who are much easier to play, with a more reliable gank and damage output, why Lee? In what situation are Vi and Pantheon banned nowadays? If you still want early pressure, you could take Gragas, who scales and offers a lot more. Where does Lee fit in when these champions are here? I just don’t see why i’d play a more taxing champion mechanically with a pretty average/poor lategame and resort to mostly a supportive/tank build which doesn’t really offer much unless you create some DanDy level engages.

Thanks for reading this far, i hope you enjoyed my Views/Insight. I’d like to thank LJTD again for letting me write for them and encourage you to check out their LoL Jungle Timer Deluxe. Its a useful, legal feature and can benefit your timekeeping ingame. Thanks again.

Reasons this Jungle Timer is legal

This post should give you some idea about why LoL Jungle Timer Deluxe is completely allowed to use for League of Legends.

league_of_legendsw

Many users are still unsure if using a Jungle Timer like LJTD can cause punishments for their accounts. It’s correct that Riot often says third-party programs are not allowed. But often they forget to mention that the main reason is that there are many other programs working like hacks, cheats or other bad input for the game itself. They are giving an advantage they wouldn’t have without these special tools. Well some guys might think now LJTD is doing so, too. But it’s not like that. Let’s go together into more detail.

No automatism

The user always has to start

      • objectives,
      • wards,
      • and all the other things LJTD can do for you

on his own.

Imagine you have a clock in front of you to time e.g. objectives. This clock is coded with a 7 min count-down for e.g. Baron. Now take 6 of them and you have the same result LJTD does. Simple counting down and playing a sound when a specific time was reached.

Let’s now see what Write2Chat does. It writes something to your chat e.g. the re-spawn time of an objective. But the fact is you could do the same thing on your own. LJTD is just faster but it’s still possible to do it without this tool.

Now we compare LJTD with the ban-able “LoL Helper Tool“. We really recommend to NOT use this one, it just shall give an argument why LJTD is completely allowed. So LoLHT is like a Bot showing hidden information and able to do things automatically for you. Here are some of them:

      • showing enemy tower attack radius
      • showing enemy attack ranges
      • showing enemy champion skill ranges
      • showing possible enemy skills available with current mana
      • automatically smiting buffs when smite will be able to kill it
      • automatically using barrier when next hit would be your death

As you can see these points are not available without this tool. So it’s a hack that will cause suspension in all cases. Really don’t use this tool. Don’t risk a ban and just train to get better. This is how League should be =) !

Not changing any files

Riot is writing in their ToS:

Using any unauthorized third-party programs, including but not limited to “mods,” “hacks,” “cheats,” “scripts,” “bots,” “trainers,” and automation programs, that interact with the Software in any way, for any purpose, including, without limitation, any unauthorized third-party programs that intercept, emulate, or redirect any communication between the Software and Riot Games and any unauthorized third-party programs that collect information about the Game by reading areas of memory used by the Software to store information.

LJTD does neither change any file on your system nor manipulates your running League of Legends Client or even parts of your RAM. It’s a portable tool that can be moved anywhere you would like to have it. There is no need to integrate it into the LoL folder. The configuration and all the other important things are given in the LJTD folder. As already said it has no dependencies or influences. Even if Riot says all Jungle Timer are forbidden now, there is no way Riot could suspense you for using LJTD. Since our tool has no impact on League of Legends Riot cannot detect/ban it. You don’t have to be afraid my friend. It has never been anyone banned for this.

Due to no changes of League of Legends files happen – compared to other Jungle Timers – there is no update needed when LoL is patched. So always run your LJTD version you want to have. You can download an older version here. We recommend using always the latest because it’s always getting better and with even more features. But it’s your decision at least.

It’s also impossible that your League of Legends client will crash when using LJTD. You can see LJTD as a completely stand-alone tool like Firefox. The only dependencies it has is Write2Chat. Write2Chat sends a text to the game. But this is like clicking a URL in a chat tool that opens Firefox. So this is also an allowed mechanic at least.

Well-known developer

As an experienced developer my principal purpose is to give the best user experience that is possible. There will never be a day I favor illegal things and get you in any trouble. The users will always get a verified version from a pool of testers. Releasing a new version is always delayed so that issues that might need some time to happen will get the chance to appear.

This project is funded on my own. So LJTD is NOT dependant from other big companies or institutions. I basically thought this great game needs a really good Jungle Timer for free and an authentic code-base within. But if you could support this project I would be very glad about this. You really can help me out here if you want! We are and we will not use advertising to finance this project independant of your donantions.

Source Code online

Everyone can look behind the scenes what is happening in the code-base internal. If you are interested in how LJTD works you have the possiblity to get a look inside at least. You are also able to send in bugs on our Forum to even improve this tool or even join us as another tester. Some of you already helped us a lot there! You’re really awesome.

If your Anti-Virus tool gives a warning window you can simply ignore that and allow the connection to the LJTD-servers. You might get this because of the technology behind the hotkeys. LJTD is using global hotkeys to make sure it always gets your input even when you are in-game. There is currently no other way to get your input. Make also sure you run LJTD with admin-right because some technologies of LJTD will just work properly with them. But you can always try out LJTD without them for sure.

You also don’t need an account to run LJTD. Simply download, run it and have fun!

As you can see LJTD is not infringing any term of Riot’s ToS. As a conclusion you can say there are some tools that should be avoided but LJTD does not belong to them in any aspect.

Professional setup of the Advanced Minimap

This tutorial is showing you how to configure – or if you are new to this tool setup – your Advanced Minimap. Since this is a very important and useful feature, everyone should have it enabled. So here are the few steps doing it the professional way. Please take some time to finish it. Thanks.

Open the Advanced Minimap

Firstly you need open the Advanced Minimap by clicking on the minimap symbol on top of the Control Overlay.

Open-Advanced-Minimap

Now we should get something that might look a bit unusual to you. But that’s completely ok. This window is the overlay we use to show objective durations and wards on top of the in-game minimap. That’s really cool! So let’s see what we have to do.

Advanced Minimap - Begin

Open the Settings window

We open the Settings and move right to the Advanced Minimap tab (6. tab). Here watch out for the Wardmap feature and enable it (if disabled) and hit SAVE.

Activate-Wardmap-feature

This feature will show a minimap overlay when hitting the F3 key now. Pushing the F3 should look like this now.

AM-Wardmap

Drag & drop and resizing the Advanced Minimap

So now let’s start a custom game and move the Advanced Minimap around by clicking on the panels and dragging it to another place (e.g. bottom right corner). You can see it does not fit there because it’s too big right now. That’s no problem!

AM-Wardmap-dragged

Now hit the F3 key to check if it’s in the right place and use the combination of resize button (top left corner) and the panels (for drag & drop). This might need some time but finally it should look like the picture below. Hitting F3 the towers should fit in their place exactly and not flickering around. If not so, just play a bit more with it, it’s a real pleasure with the resize button.

AM-Wardmap-dragged-perfect-place

Now to give you an idea how it will be displayed with wards and the objective duration, here we go. Looks quite nice, right? In this picture we used the minimized Advanced Minimap mode, too. You will now only see the maximize button and the Switch Team button. That’s all you need in-game! But don’t quit this tutorial here, we still have not saved these customizations!

AM-Wardmap-example-minimized

Save your customizations

Now the last thing to mention is that you check whether your sizes and locations are properly written to the Settings. To do this open the Settings and get to the Advanced Minimap tab (6. tab). Make sure the sizes and locations are the same as shown in the Advanced Minimap window. Now just one click on SAVE and everything is fine. You can now restart LJTD and check if everything is at the right place as it should be. Good job so far!

Settings-openend

That’s all or wait?! You have done a great job by customizing your LJTD to your own preferences but please save the sizes and locations to all config files you want to use! The fastest way to do this is by editing the config files in an editor like Notepad++:

AM-config-file

A long but needed tutorial to show you how to set up the Advanced Minimap. We are aware it’s kind of complicated and not that easy at the begin. But once completed it’s really straight forward and easy to do. Have fun and now you are really Ready to Jungle! [emoji thumbs up sign]

Jungle Spawn Times

In League of Legends it’s quite important to know about the exact spawn and of course re-spawn times for the jungle minions.

Names

First of all if you are new to the game you should get to know the names for each of the camps. They are not that hard to learn and often there many possible ways to call them in-game like “Baron” or “Nash” which exactly means the same thing. So here is a small picture which shows up the official names and the minimap position for them.

Jungle Spawn Times - Names

Spawn Times

Now that the names are clear we can go over to have a look at the times when the monsters will spawn the first time.

Jungle Spawn Times - Spawn Times

  • Wraiths/Wights/Big Golem/Wolves: 2:05
  • Ancient Golem/Lizards: 1:55
  • Dragon: 2:30
  • Baron Nashor: 15:00

Re-Spawn Times

To know when these minions spawn the first time is important but to continue and dominate in the jungle or force baron or dragon fights you also have to keep an eye on these objectives. So also try to track them until they re-spawn. Mostly it’s not that easy because there are also other aims in the game but at least you should try it.

Jungle Spawn Times - Re-Spawn Times

  • Wraiths/Wights/Big Golem/Wolves: 50 sec
  • Ancient Golem/Lizards: 5 min
  • Dragon: 6 min
  • Baron Nashor: 7 min

These are the basics for all that is necessary about jungle monsters and their spawn times. To learn more about additional things like the xp and gold you earn by killing them or even the times for Twisted Treeline, check out the official LoL Wiki about Jungling.

What also can help are Jungle Timers like LJTD that among others support you with timing the important objectives. If you are new to this game or not yet a Jungle master we advise you to give it a try. It is completely free, Open Source and allowed by Riot Games.

Edit1: added Wights

LJTD 6 – with Objective Overview

The LJTD Team wishing you a happy new year! We hope all of you got a good start as we had. Let’s begin this year with another improved version of LJTD. We got a huge list of changes, features and bug fixes. We want to make sure we explain them as detailed as possible. If you have any questions just leave a comment below.

Download Version 6.0.0.0 [emoji floppy disk]

Features

Objective Overview (OO)

The OO is the main feature coming up with Version 6 of LJTD. It’s basically a separate window you can drag & drop where you want and are being able to resize it. You simply active it on the Contextmenu like in this picture.

Objective-Overview-Activation

Then you got something like this showing Blue, Red, Dragon and Baron. It’s completely independent from the Control Overlay. So the OO will work with the full-screen mode of League of Legends. Drag it to your 2nd screen and you are informed about anything in your Jungle like if you are playing in the window mode.

You can change the size and place at the start. The Names and pictures are customizable, too. If you have another idea how to support more information or even design changes just let us know.

Objective-Overview-Window

User Modes (Basic/Expert)

With the user modes you can control what you can change and which things you can’t. We have done this to make sure new users only see the most important stuff. If you are an experienced LJTD user just hit the “Expert” button and save it on your config file. E.g Config file management is only available in Expert mode.

Write2Chat (Remember Times)

We did some additions to the Write2Chat feature. You can now automatically write some text to the chat when a Remember Time is reached. This is completely optional. You don’t have to use any of the 3 Remember Times and you can even use them all if you want to. The text is by the way customizable, too.

Bugfixes

Write2Chat

W2C was a big problem in Version 5 of LJTD. Sometimes it worked properly and many times there were huge misbehaviours that could lead to losing the focus on the game. There has been some investigation and finally we found a solution for this. But due to this we had to disable CTRL together with W2C. You may still use CTRL as hotkey opener. ALT is as before the recommended hotkey opener. It has the least side effects, e.g. correctly overwriting Flash and Barrier. NONE is recommended when using the num-pad.

Hotkeys

You are no longer able to activate more than the desired Objective. This was a huge issue and should no longer happen.

TeamSync

TeamSync will no longer affect the behaviour of LJTD. There were happening some lags in the program when you got yourself a high ping. So you can now use TeamSync without these problems. Also wards will be placed with much more fun now. Additionally we fixed the issue that sometimes playing more than one game a button might get disabled. This shouldn’t happen anymore.

Changes

We moved the Text Overlay to the Minimap Tab in the Settings. We think this fits better over there.

Objective Names are no longer ending with ” at “. This makes it possible to even more tell LJTD what to write to the chat. Feel free to play a bit around with it. The extra ” at ” can now be set in another text-box. You can also leave it blank if you want.

The names for the objectives have been changed from e.g. “OB” to “Our Blue”. This fits better for the new Objective Overview. You can of course change it back.

TL:DR; we updated LJTD to version 6. As always have a look on the History [emoji page with curl]  page for a summary.

Summoner, now you’re Ready to Jungle!